4/1/2024 0 Comments Unwrella polycount![]() That said, unless you're working on games, UV efficiency isn't a huge deal. As you get more comfortable with unwrapping, then start adding more and more bits to the same UV tile until you're able to fit it all on. There's certainly virtue to efficient unwrapping and use of UV space, but Rome wasn't built in a day! If you've attached all the objects, detach them by element and unwrap each bit separately - you'll end up with a bunch of maps but both the unwrapping and the texturing process will be easier as a result. It looks like you have a bunch of different objects there rather than the whole thing being poly-modelled - take advantage of that by keeping your unwraps simple if it's something you're just learning. My suggestion would be that, unless you have specific requirements for this task (efficient use of texture space, certain resolution textures etc) not to try and do it all in one map.
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